Chadwyck Gabrielle

Games / AI / systems

Playful systems.
Serious curiosity.

I’m Chadwyck Gabrielle, a game developer and independent AI researcher. I turn open questions into prototypes, and complex ideas into things people can use.

Research & practice

Selected investigations

Open a project to explore
01

AutoProteus

AI research

How does a small language model behave when its environment becomes part of the problem? AutoProteus explores prompts and environment interactions, with a research path toward custom training on functional data.

Check out the AutoProteus homepage ↗

Independent research
Built on text-generation-webui
System prompts · local models · agents

02

Cyber Chicken

Game development

Leading a game means connecting creative decisions to a workable production process. At Groupees, I directed the project and contributed to coding, modeling, animation, and level design.

Explore Cyber Chicken on Steam ↗

Groupees · 2014–2016
Game director & project manager
Design · development · team leadership

03

Super-Smash

Playable experiment

An early experiment in GPT-4 assisted development. I supplied design specifications and guided the iteration and debugging, exploring how far the model could take a playable game.

Try Super-Smash ↗

Browser game
Design guidance & iterative debugging
Early GPT-4 development experiment

More code and experiments live on GitHub ↗ and itch.io ↗.

How I work

Explore the possibility.
Respect the constraints.

I bring a game developer’s sense of interaction to AI research, and a systems perspective to game development. The interesting part is making the pieces work together.

My experience ranges from directing distributed development teams to building prototypes and investigating models that run on consumer hardware. I’m comfortable moving between design intent, algorithms, and implementation.

I tend to start with the larger problem, find the assumptions worth testing, and work toward clear deliverables. C++ and C# are familiar tools; curiosity is the constant.

  • Systems & game design
  • Local AI
  • Prototyping
  • Distributed teams
2010–2012 · DPS Games

Roll With It

Lead development across levels, sound, music, sprites, and animation.

2014–2016 · Groupees

Cyber Chicken

Game direction, project management, and hands-on development.

2022–2023

eCommerce & applied AI

SEO, online business advice, and AI assisted onboarding and FAQs.

Independent research

Models in the real world

Deployment, training, retrieval, speech, images, and agent environments.

Next question

What are you working on?

Bring a problem, a promising idea, or a question about the work. Let’s see where the conversation goes.

Get in touch ↗